Tools
Every tool in the toolbar, by tab. On a Mac, Ctrl is ⌘.
Home
Design
- New Design — Start a new, empty design.
- All Designs — Back to the home screen with every design in this browser.
Versions
- Save Version — Keep this state of the design with a description, to come back to later.
- Version History — Saved versions of this design: save one, restore one, or open one as a copy.
Files
- Import .extrudo — Open an .extrudo file as a new design.
- Import STEP, mesh or OpenSCAD — Bring in a STEP file, a mesh (STL, 3MF, OBJ) or an OpenSCAD file as bodies you can cut, combine and print.
- Import Drawing — Bring an SVG or DXF drawing into the sketch as ordinary curves.
- Canvas — Lay a picture on a plane as a reference to trace, and calibrate it to real scale.
- Export .extrudo — Download the whole design as an .extrudo file, with its versions and attachments.
- Export — STL, 3MF or STEP for printing and sharing.
- Export Design as Script — Download the design as TypeScript that makes it again with the document API.
- Save to Linked Folder — Keep this design as an .extrudo file in the linked folder on disk.
Parameters
- Parameters — Named values and expressions that drive the model.
- Customizer — The few parameters this design exposes, with sliders, and named configurations.
Extend
- Plugins — Install, enable and remove plugins: custom features and commands.
Solid
Create
- Create Sketch — Draw a 2D profile on a plane or a flat face.
- Extrude — Pull a profile into a solid, or push and pull a flat face.
- Revolve — Spin a profile around an axis.
- Sweep — Move profiles along a path of sketch curves or edges, with an optional twist and end scale.
- Loft — A solid through profiles on different planes, in order; a point can start or end it.
- Coil — A spring: a circle, square or triangle wound along a helix, from its turns, height and pitch.
Primitives
- Box — A box on a plane or a flat face, from its length, width and height.
- Cylinder — A cylinder on a plane or a flat face, from its diameter and height.
- Sphere — A sphere centred on a plane or a flat face.
- Torus — A ring centred on a plane or a flat face, from its diameter and tube diameter.
Features
- Hole — Simple, counterbored or countersunk holes, blind or through, at a click or at sketch points.
- Emboss — Raise the letters of a sketch, or a whole text, off a face, or press them into it; round a cylinder or a cone they keep their width.
- Rib — A thin wall from a sketch line to the body.
Pattern
- Rectangular Pattern — Copies of bodies, or repeats of features, in a row or a grid.
- Circular Pattern — Copies of bodies, or repeats of features, spread round an axis.
- Path Pattern — Copies of bodies, or repeats of features, along sketch curves or edges.
Program
- Script — Make features with TypeScript or JavaScript, using the design’s parameters.
- Record Macro — Start recording: what you make from here on becomes code you can keep as a Script.
- Stop Macro — Stop recording and see the code for what you made.
Modify
Modify
- Press Pull — Push or pull what is selected: a face moves, an edge is rounded, a sketch profile is extruded.
- Fillet — Round the selected edges.
- Chamfer — Bevel the selected edges.
- Shell — Hollow out a body, leaving walls.
- Offset Face — Move faces along their normals; the faces next to them follow. A curved wall changes its radius.
- Draft — Tilt faces by a few degrees about a plane, so the part comes off the bed or out of a mould.
- Thread — A real, printable screw thread on a shaft or in a hole: ISO metric or inch, with a print clearance.
Transform
- Move/Copy — Move or turn bodies with the gizmo, about an axis or point to point. Copy keeps the original.
- Mirror — Mirror bodies about a plane or a flat face, as copies or in place.
- Combine — Join, cut or intersect a target body with tool bodies.
- Split Body — Cut bodies in two along a plane or a flat face; each side becomes a body. Keep both or one.
- Scale — Make bodies larger or smaller about a point, by one factor or one per axis.
Construct
Planes
- Offset Plane — A plane parallel to a plane or a flat face, a distance away.
- Plane at Angle — A plane turned about a line, at an angle from a reference plane.
- Midplane — The plane halfway between two parallel planes or faces.
- Tangent Plane — A plane touching a cylindrical, conical or spherical face.
- Plane Through 3 Points — A plane through three points.
- Plane Along Path — A plane square to a path at a point on it, for a sweep to draw its section on.
- Angled Midplane — The plane that bisects two non-parallel planes or flat faces.
Axes
- Axis Through 2 Points — A construction axis through two points, for revolves and patterns.
- Axis Through Cylinder — The axis of a cylindrical, conical or toroidal face.
- Axis Along Edge — An axis along a straight edge or sketch line, or through a circular edge.
Points
- Point — A construction point at a vertex, a circle center, a face center or coordinates.
- Point on Path — A point a fraction or a length along a path of sketch curves and edges.
- Point at Intersection — The point where two edges, an edge and a plane, or three planes meet.
Inspect
Inspect
- Measure — Distances, angles, areas and volumes. Pick one thing, or two to measure between.
- Section Analysis — Cut the view through a plane, with the cut filled in. Look inside without changing the model.
Sketch
Create
- Line — Lines from point to point. Type a length, Tab to the angle.
- 2-Point Rectangle — From two opposite corners. Type the width, Tab to the height.
- Center Diameter Circle — From the center out to the rim. Type the diameter.
- 3-Point Arc — Start, end, then a point it passes through.
- Sketch Dimension — Lengths, radii and angles that drive the sketch.
- 3-Point Rectangle — One edge at any angle, then the height.
- Center Rectangle — From the center out to a corner.
- 2-Point Circle — Across a diameter, from one side to the other.
- 3-Point Circle — Through three points on the rim.
- Center Point Arc — The center, the start, then how far round.
- Tangent Arc — Carries on smoothly from the end of a line or an arc.
- Point — A sketch point, for construction and hole centers.
- Inscribed Polygon — A regular polygon from its center out to a corner. Tab to the number of sides.
- Circumscribed Polygon — A regular polygon sized across the flats, like a nut.
- Edge Polygon — A regular polygon built on one edge.
- Center to Center Slot — A slot from one arc center to the other, then the width.
- Overall Slot — A slot from end to end, then the width.
- Ellipse — An ellipse from its center and two axes.
- Fit Point Spline — A smooth curve through the points you click. Enter to finish.
- Control Point Spline — A smooth curve guided by the points you click. Enter to finish.
- Conic — A conic from its two ends and the shoulder point. Rho sets how full it is.
- Text — Type text on the sketch. Its letters are closed regions like any other profile.
- Import Drawing — Bring an SVG or DXF drawing into the sketch as ordinary curves.
- Project — Bring body edges, faces, vertices and bodies into the sketch; they follow the model.
- Intersect — Bring in the curves where a face or body meets the sketch plane; they follow the model.
- Mirror — Mirror curves about a line; the copies stay symmetric.
- Rectangular Pattern — Copies in rows and columns. Type the counts and spacing.
- Circular Pattern — Copies around a center. Type the count and the angle.
Modify
- Sketch Fillet — Round the corner between two lines. Type the radius.
- Trim — Cut curves back to where they cross.
- Offset — Copy a chain of curves at a distance. Type the distance.
- Parameters — Named values and expressions that drive the model.
- Sketch Chamfer — Cut the corner between two lines. Type the distance.
- Extend — Lengthen a line or an arc to the next curve.
- Break — Split a curve where other curves cross it.
- Move — Move curves from one point to another; constraints come along.
- Copy — Copy curves from one point to another, as often as you click.
- Sketch Scale — Scale curves about a point, with their dimensions.
Constraints
- Coincident — Join two points, or put a point on a curve.
- Collinear — Put two lines on one straight line.
- Concentric — Give circles and arcs the same center.
- Midpoint — Put a point at the middle of a line or an arc.
- Fix/Unfix — Lock something in place, or free it again.
- Parallel — Make lines parallel.
- Perpendicular — Make two lines meet at a right angle.
- Horizontal — Make a line horizontal, or line up two points.
- Vertical — Make a line vertical, or line up two points.
- Tangent — Make a curve touch another without a corner.
- Smooth — Join curves with no jump in curvature (G2).
- Equal — Give lines the same length, or circles the same radius.
- Symmetric — Mirror two things about a line.
Export
- Export Sketch — Save the sketch or its profiles as SVG or DXF, at 1 unit = 1 mm.
3D Print
Prepare
- Place on Bed — Turn a flat face down onto the print bed: the body turns with it.
- Measure — Distances, angles, areas and volumes. Pick one thing, or two to measure between.
- Print Info — Volume, weight and filament length for PLA, PETG, ABS, TPU or your own density.
- Tolerance — How much room a printed fit gets: hole presets and threads add it to their sizes.
- Overhang Analysis — Shade the faces that lean out more than an angle: they need support to print.
- Wall Thickness — Shade the walls thinner than a minimum: they print weak or not at all.
Output
- Export — STL, 3MF or STEP for printing and sharing.